Tuesday, 22 May 2018

STATEMENT OF INTENT

I intend to make a 3-minute dance music video for a fictional dance artist called ‘Sublime’ who will be signed to Universal Music Group. The song I will be using for my video is called ‘Be Here’ by Duke Dumont. The intended audience of my music video will be those of the class AB demographic, aged 16-25 and more culturally sophisticated. Some of the target audience would be at university, so would be familiar with going out and enjoying themselves, which links to the escapism ideology of the dance music genre.

Editing my music video will be carefully done so that all of the shots are shown to the beat of the music, which is a convention of the dance music genre. All my shots will be short and have quick cuts between them to link with the fast paced nature of the genre. I have chosen to film on holiday for the video as this location has conventions of youth, socialising and enjoyment. This will reflect the hedonism of the young target audience who would also want to enjoy aspirational exotic holiday destinations and escapist experiences. A high angle shot of me jumping into the sea will be featured to show the depth and danger of the activity, which will link with the idea that youths are fearless and like to seek thrills. I intend to include a cross cutting sequence in my video between a DJ on the decks and inside a club. The young target audience would be familiar with enjoying dance music in clubs, so this sequence would appeal to them.

Instead of displaying a linear storyline in my video, I will use the chronological events of an exotic holiday to provide an anecdotal and cyclical structure to the song. To add to the ambiguous narrative arc, I intend to use voyeurism of a polished, aspirational lifestyle to allow the audience to escape through the music. The exotic element will be brought to life through a clear sense of branding, as I will include many shots of a real lime to reflect the artist’s logo. I will attempt to film a fruit vendor on the beach so that I have represented more than one social group. This adds to the diversity of the music video and effectively ties into the modern, non-discriminatory audience of EDM.

Universal Music Group will fund and promote the production in order to generate a profit, therefore it is an investment. By including the artist in the video, fans would recognise him and as a result his exposure will increase. To add to the digitally convergent nature of my production, I am going to distribute my video on many different social media platforms such as Facebook, Twitter, Instagram, YouTube and Wix. This will ensure that the target audience get to see the artist's new music as industry led market research shows that 71% of young adults use Instagram daily and 73% use YouTube daily. Also, I have chosen to film my footage in a square crop ratio to reflect videos on Instagram. I chose Instagram to be the focal point because as shown in the statistics above, it has become as popular as YouTube in recent years. My target audience will be able to easily repost the video onto other social media platforms, such as Instagram, due to it being in a square form.

I also intend to produce a website that includes vibrant, eye-catching images of my artist to make him look attractive so that the target audience are likely to increase his exposure. To ensure that my two products link well together, the website will include an original title and logo for the artist, as well as the same exotic imagery that I used in my music video. My music video will be uploaded onto the home page of my website so that it is easy for the audience to watch it and share it on social media. From my pre-production research and planning, I have realised that a lot of other artists do this and it is effective. I will include tour dates for my artist to promote their recognition in society, as it will encourage people to see them live. I will also include merchandise that has the artist’s name and logo on that the audience can purchase to promote the artist as more people will see his name around the streets or on social media. Social media links will also be present on my website so that the audience can easily get involved with current news and gossip to do with the artist.

Wednesday, 16 May 2018

10 Years Of Dance Music Documentary

What state was the dance music industry in during 2003?

alexis petridis in the guardian said that dance music was in terminal decline. vinyl sales were falling, dance magazines were folding and clubs were closing. it was harder than ever to start up a label. very daunting and cut throat industry at the time. tough to get yourself out there. everything was expensive, you had to have a lot of money in the bank to start up in the dance music industry. people pushed on to do their thing though. 

What technological changes made an impact on dance music? What was the impact?

still playing vinyl. shift from classic djing with vinyl to digital age - laptops etc. digital music came about - tech became cheaper, acess to equipment was easier, musical production opened up to the masses
could afford to make records on the laptop and get them out to people. howeveer its made music more disposable. worldwide access to music.
everybody can access and express their artistic sense. you dont have to buy a studio. 
changed the art of DJing 

List some of the traditional DJs interviewed. What do you know about them? Do some research.


fatboy slim 
armin van burren 
hardwell
sub focus 
todd terry
dj sneak 

What were the seen as the traditional genres of dance music?


house, techno, drum and bass

What are some of the new dance genres mentioned in the film?

electronic dance music 

Why is there a conflict between traditional dance and EDM in America?

it used to be bad to dance in america - it was seen as gay. 

Wednesday, 9 May 2018

Research into existing media products: Media Language

PICK 3 VIDEOS














Dance video visual style/media language
Mise en scene:
costume
EXOTIC THEME - bright costumes, skimpy clothes, sparkly outfit that reflect many different colours/sequins, bikinis, loads of different outfits, all bright coloured (purple, blue, yellow), summer clothes
NIGHT THEME - neon colours in the dark
props
EXOTIC THEME - sunglasses, necklaces, high heels, dangly earrings, bicycles
NIGHT THEME - speaker that lights up, headphones on ears, bicycles, handheld video camera, handheld neon lights, confetti

nice car, boats
lighting
EXOTIC THEME - vibrant colours such as bright green/blue/pink/purple, sunset, infrared
NIGHT THEME - bright in day, dark at night, neon lights, flashing lights
location
EXOTIC THEME - sandy beach, tropical, water location, flowers, deserts, palm trees, clouds, dancing by a campfire, car ride with hair blowing in wind
NIGHT THEME - street lights/building windows lit up, on pavements, the strip, partying at night, walking through subway, underground car park, dark house party/fairy lights, standing infront of garage/elevator, walking into a shop at night, under a tunnel/bridge, basketball court, park at night
performance
dancing, flexible, break dancing
body language 
women look serious, sexy, moving their bodies
Camerawork
fast paced editing with some slow motion
handheld - distorting effect (reflects being drunk at parties). swivels round/upside down/passes people
close ups of faces
brief zoom into someones face
canted angle
coloured film over the camera/filtered lens
drone from above
Editing
fast paced editing

Sound
electronic


Narrative conventions
day to night
doing sports
woman being evicted from home
arguments with parents whilst child is getting fed up of hearing it
police getting involved
getting in trouble on the streets at night
boy discovering the fun of the dance music with all the lights attracting him to get involved

Representation of gender
women sexualised
wearing skimpy clothes
slow motion on women - more time to observe body
attractive women with good bodies


Ideology (system of belief)
freedom
spiritual

Explain the impact of digitally convergent media platforms on video game production, distribution and consumption. Refer to Minecraft to support your answer

Explain the impact of digitally convergent media platforms on video game production,  distribution and consumption. Refer to Minecraft to su...